Here is the definate range of Quake 3 configuration files to speed up FPS, increase Image quality, or both! There is a config for your every desire, so read the text, look at the image, and decide which one you wish to download! The file will be in a self-extracting zip-file, so Winzip is not needed. Place the config in your baseq3 directory. ( 50KB )
Click on image to download config
 
 
 
 
 
 
 
 
 
This particular config emphesizes FPS and there is a loss of visual quality as a result.This config is ideal for people with slower machines, and gets rid of all the fancy special effects and texture detail to provide the fastest and smoothest gameplay possible.

In this config, there is no HUD which means that your current health, armour and ammo will not be on screen for you to view. This gives you the widest viewing area and speeds up gameplay immensely. The texture detail is set at one notch below maximum - this is because the resolution will be low freeing up valuable fill rate, meaning higher quality textures do not affect framerate. I tested this config in both picmip 3 and picmip 1 mode and the FPS difference was only 1.5FPS.

There is also a low clipping area, simple 2D icons, No gun visable, capped sound quality, and rougher and more angular curves. I get 80 FPS with this config.
 
 
 
 
 
 
This particular config has a bias towards FPS, and has a slightly lower visual quality.This config is ideal for people with lower to medium speced machines, and gets rid of most graphical special effects to provide a fast and smooth game without been overly ugly.

In this config, there are no dynamic lights or marks which speeds up gameplay immensely. The sound is set to 11khz instead of 22khz which also speeds up gameplay. Blood and gibs are also disabled. The texture detail is set at one notch below maximum - this is because the low resolution will free up valuable fill rate, meaning higher quality textures do not affect framerate. I tested this config in both picmip 2 and picmip 1 mode and the FPS difference was only 1 FPS.

There is also a lower clipping area, rounded down images, no gun visable, capped sound quality, and slightly rougher and more angular curves. I get 67 FPS with this config.
This particular config has a slight bias towards FPS yet still has very good image quality.This config is ideal for people with medium speced machines, and provides many special effects but with some of the more demanding ones disabled. This provide's a fast and smooth game with good visuals to boot.

In this config, there are no dynamic lights or marks which speeds up gameplay immensely. Gibs are also disabled. The subdivisions are increased and many images on the HUD are disabled. The texture detail is set at one notch below maximum - this is because the low resolution will free up valuable fill rate, meaning higher quality textures do not affect framerate. I tested this config in both picmip 2 and picmip 1 mode and the FPS difference was only 1 FPS.

There is also a lower clipping area, rounded down images, no gun visable, and rougher and more angular curves. I get 59 FPS with this config.
This particular config is the greatest balance between image and FPS quality. This config is ideal for people with medium to high speced machines, and provides most special effects but with some more demanding ones disabled. This provide's a fast and smooth game with excellent visuals to boot.

In this config, there are no dynamic lights or marks which speeds up gameplay immensely. Gibs are also disabled. Most of the HUD is disabled too. The texture detail is set at one notch below maximum - this is because the low resolution will free up valuable fill rate, meaning higher quality textures do not affect framerate. I tested this config in both picmip 2 and picmip 1 mode and the FPS difference was only 1 FPS.

There are also no gun visable, no music enabled, no shadows, and no brasstime. I get 53 FPS with this config.

This particular config focused on providing a better image quality at the expense of some FPS. This config is ideal for people with quite high speced machines, and provides most special effects, with only the most demanding ones disabled. This provide's a good looking game with quite high FPS to match.

In this config, there are no dynamic lights or marks which speeds up gameplay immensely. Gibs are enabled. Most of the HUD is enabled too. Brasstime (gunfire shells) are present, as are shadows. The resolution is set at 800x600 as well. The texture detail is set at one notch below maximum - this is because the lower resolution will free up valuable fill rate, meaning higher quality textures do not affect framerate.

There is a gun visable, a higher clipping area, a lower subdivision ( meaning more organic curves ) and a general increase in polygons. I get 48 FPS with this config.

This particular config is focused on providing an excellent image quality at the expense of much FPS. This config is ideal for people with high speced machines, and provides all special effects bar dynamic lights and marks. This provide's an incredible looking game with a definate loss in FPS.

In this config, gibs are enabled. All of the HUD is enabled too. Brasstime (gunfire shells) are present, as are highly detailed shadows. The resolution is set at 1024x768 as well. The texture detail is set at one notch below maximum - this is because the high resolution will take up valuable fill rate, meaning any higher quality textures will seriously affect framerate. I tested this config in both picmip 1 and picmip 0 mode and the FPS difference was around 4FPS.

There are 3D icons in the HUD, a high clipping area, a lower subdivision ( meaning more organic curves ) and a general increase in polygons. I get 32 FPS with this config.
This particular config is 100% focused on providing the most amazing image quality regardless of FPS. This config is ideal for people with ultra ninja speced machines, and provides every special effect available in Quake 3 Arena. This provide's an absolutely incredible looking game, but with an unhealthy looking Frame rate.

In this config, EVERYTHING is enabled! The polycount is truly massive, and only the most hardened of computers may enter!!

There are marks and dynamic lights enabled on the scenery, full texture mode, a high 1024x768 resolution display, lots of brasstime, an exceptionally large clipping distance, and even sunlight dependent shadows! I get 23.5 FPS with this config.



The comparitive FPS scores were taken on my AMD K6-2 500MHZ, 128 MB SDRAM, Voodoo 3 3000 PCI with 1.04.00 WHQL drivers issued by 3DFX on the 27th January 2000.
Click above to return to the Q3TA homepage.
 
 
This page created with Cool Page.  Click to get your own FREE copy of Cool Page!